Wow, what a difference a switch in mediums can make, and not for the better- at least so far. While the important personality bits are there(with some tweaking), the characters, and more specifically the girls, all seem to have gotten a few years younger, and someone also decided that ...
Another series down, and certainly pleased with how it all turned out. After being scouted by a weekly manga magazine for a professional gig, our lead (who has only been at it for a year and has barely broken past the smallest tier of doujinshi publishing) is quickly swept ...
Again with the two major plot threads, tying back into earlier, briefly introduced characters (also cute girls, this did originate as a visual novel game after all). Overall, the tone of this volume was a fair bit more serious (relatively speaking) and almost approaching normal slice-of-life, rather than the ...
Continuing last volume's cliffhanger, we spend the better part of the volume wrapping it up, in requisite ridiculous fashion. Then we're on to getting our lead's proto-Kasukabe girlfriend (yes, I know, completely different creative group than Genshiken, but still) to participate in the next doujinshi event ...
The insanity marches on, as our lead continues to learn the ins and outs of the doujinshi world, finding that its not always successful, and that spurned fans/creators can be really fucking scary. The cast, which seems to keep expanding every few chapters, is working nicely, and the lead ...
For some reason, I thought this was going to be a rather tame series, focused on the crafting of doujinshi with somewhat realistic characterizations. Doujin-making aside, I couldn't have been more wrong. Opening with a nailbat wakeup call, lots of metal references, and a quick jump into the world ...